Tag: monster

Results

  • Owlbear

    *Multiattack*. The owlbear makes two attacks: one with its beak and one with its claws. *Beak*. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage. *Claws*. Melee Weapon Attack: +7 to hit, reach 5 ft., one …

  • Spinagon

    *Multiattack*. 1 claw & 1 fork attack OR 2 spines. *Claw*: melee: +5, 5' 1-creature Hit: 4 (2d4-1) slashing *Tined Fork*: melee: +5, 5' 1-creature Hit: 4 (2d4-1) piercing *Spine*: range: +5, 20/80 1-creature Hit:2 (1d4) piercing + 3 (1d6) fire …

  • Giant Bloodworm

    *Blood Drain*. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the worm attaches to the target. While attached, the worm doesn’t attack. Instead, at the start of each of the stirge’s turns, the target …

  • Abishai - Black

    *Multiattack*. 2 claws & 1 tail *Claw*: +5, 5' 1 creature Hit: 11 (2d8+2) piercing *Tail*: +5 hit, 10' 1 creature Hit: 13 (2d10+2) piercing - save DC 13 Con or poison - loose 5 max HP until short rest

  • Green Slime

    *Effect on Creatures*: The slime can detect the air vibrations and temperature of living creatures. When it does, a sheet of it large enough to envelop the passing creature drops from its resting place onto the target. The target must make a DC 12 …

All Tags