*Multiattack*. The owlbear makes two attacks: one with its beak and one with its claws.
*Beak*. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
Hit: 10 (1d10 + 5) piercing damage.
*Claws*. Melee Weapon Attack: +7 to hit, reach 5 ft., one …
*Slam*: Melee: + 5, 5ft; 1-creature
Hit: 5 (1d6+2)
*Multiattack*. 1 claw & 1 fork attack OR 2 spines.
*Claw*: melee: +5, 5' 1-creature
Hit: 4 (2d4-1) slashing
*Tined Fork*: melee: +5, 5' 1-creature
Hit: 4 (2d4-1) piercing
*Spine*: range: +5, 20/80 1-creature
Hit:2 (1d4) piercing + 3 (1d6) fire …
*Blood Drain*. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 5 (1d4 + 3) piercing damage, and the worm attaches to the target.
While attached, the worm doesn’t attack. Instead, at the start of each of the stirge’s turns, the target …
Abishai - Black
*Multiattack*. 2 claws & 1 tail
*Claw*: +5, 5' 1 creature
Hit: 11 (2d8+2) piercing
*Tail*: +5 hit, 10' 1 creature
Hit: 13 (2d10+2) piercing - save DC 13 Con or poison - loose 5 max HP until short rest
*Effect on Creatures*: The slime can detect the air vibrations and temperature of living creatures. When it does, a sheet of it large enough to envelop the passing creature drops from its resting place onto the target. The target must make a DC 12 …