Hexla - witch
Medium Half-elf, Humanoid
Armor Class 12 (15 w/ mage armor)
Hit Points 40
Speed 30 ft.
STR 9-1 DEX 14+2 CON 11 INT 17+3 WIS 12+1 CHA 11
Saves: Int +6, Wis +4
Skills: Arcana +6, History +6
passive Perception 11
Challenge 6 (2300 XP)
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The witch has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold