Giant Bloodworm

Large monstrosity, unaligned


Armor Class 14 (natural armor)
Hit Points 30

Speed 40 ft.
STR 16+3 DEX 14+2 CON 13+1 INT 1-5 WIS 4-4 CHA 6-2

Skills: Stealth +4
Senses blindsight 60 ft.,
Languages —

Immune: fire
Resist: blungeoning damage

Challenge 2 (200 XP)


Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 5 (1d4 + 3) piercing damage, and the worm attaches to the target.

While attached, the worm doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 7 (2d6) hit points due to blood loss. The worm can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the worm – Contested Str v. Str.

Giant Bloodworm

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